Strategy[edit | edit source]
Air Elemental can be used effectively in rush decks. Costing 4 Faeria and 1 Desert, Air Elemental can be played on turn 2 if Player 1 and on turn 1 if Explore is used as player 2. If played on the early turns, Air Elemental extends your reach and makes it more difficult for your opponent to create defensive lands. In addition, as a flying creature, Air Elemental can harvest Faeria wells without the need for land. This allows the player to utilize the +1 Faeria and +1 Card options on the power wheel.