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Card mechanics

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When you click on one card, in game or in deckbuilder, you can see the effect of its mechanics.

List of Card mechanics[edit | edit source]

Activate
Once per turn, you may click structure to activate its effect.
Aquatic
Can move in the ocean and lakes, but not on other lands.
Charge X
Can move up to X spaces in a straight line.
Choose one
Allows you to choose between different options.
Combat
Does something whenever this creature fights another creature.
Dash X
When summoned, move this creature up to X spaces in a straight line.
Deathtouch
Instantly destroy any creature this creature damages.
Flying
Can move over the ocean.
Gift
Does something when you play this card from your hand.
Haste
Can attack, harvest and move the turn you play it.
Jump
Can move up to 2 spaces, jumping over anything in its way.
Last Words
Does something when this creature dies.
Production
Does something at the start of each of your turns.
Protection
The next time this creature would take damage, it ignores it and loses Protection instead.
Ranged
Attacks the first enemy in a straight line (friendly units block the way). Can't move and attack in the same turn.
Taunt
Opponent's creatures adjacent to this one can't do anything else than attacking it.